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Old May 09, 2008, 10:41 PM // 22:41   #1
Div
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Default Skill buffs

Now that we have the freedom of changing skills in PvE without affecting PvP, here is the list of skills I want buffed. This will bring skills up to the level of ursan, and give players a choice of what to run:

General:
SY: increased to 4..9 seconds.
Triple shot: 5 energy. 7 recharge.
Selfless spirit: 30 recharge.
Elemental lord: attributes increased by 3.
Whirlwind attack: 4 adren.
Seed of life: 2..8 duration.
Cry of pain: 5 energy. 7 recharge.
Critical agility: changed to skill.
TNTF: 40..104 heal.
Great dwarf weapon: 5 energy. 1/4 cast. 2 recharge.
Snow storm: 5 energy. 5 recharge.


Profession specific:
Triple chop: 4 recharge. hits all foes in the area.
Barrage: +10..22 damage. does not remove preparations.
Light of deliverance: heals for 10..114 health.
Spiteful spirit: 10 energy. 1 casting time. 5 recharge.
Energy surge: 5 energy. 8 recharge. 15 x energy lost.
Mind blast: 3/4 casting time. 2 recharge. 2..12 energy gain.
Moebius strike: increased damage to +15..50. If you strike a foe below 75% health, all other skills recharged.
Ritual lord: rituals recharge 30..66% faster, activate 10..22% faster, and cost 10..22% less energy.
Defensive anthem: 5 energy. 15 recharge.
Chilling victory: 5 energy. 5 recharge.

Obviously, this is just an initial list buffing one of the most common skills in each profession. All other skills can be buffed in subsequent updates.
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Old May 09, 2008, 10:44 PM // 22:44   #2
Krytan Explorer
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/signed on PvE skills,
/notsigned on rest
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Old May 09, 2008, 10:45 PM // 22:45   #3
Age
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We can only hope....
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Old May 09, 2008, 10:46 PM // 22:46   #4
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Quote:
Originally Posted by holymasamune
Spiteful spirit: 10 energy. 1 casting time. 5 recharge.
quite possibly the best suggestion ever made ever (im waiting for a bigger list that buffs FoC, wink wink)

/signed
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Old May 09, 2008, 10:48 PM // 22:48   #5
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Why the hell didn't you give Critical Agility movement speed buff?
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Old May 09, 2008, 10:55 PM // 22:55   #6
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Buffing skills so that they are on par with Ursan is a nice idea but with Ursan you rely on a monk to heal you. The idea of having an on par Ursan player with self healing and no energy degen just seems a little too much. Not to mention you take away the point of working toward the pve skill itself and defeating a large part of EotN. Pve skills are supposed to be overpowered imo and should remain better then regular skills. If other skills are on par then why not just get the pve skills at max right away like you would buying a regular skill? Then we could just throw out the grind for Sunspear, Lightbringer, Kurzick, Luxon and the race skills. Just seems like a shortcut for others who don't want to work for the power of pve skills.
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Old May 09, 2008, 11:09 PM // 23:09   #7
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/signed /signed /megasigned. The ultimate overkill for PVE has arrived. Lets abuse SoL to the point it sues it
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Old May 09, 2008, 11:09 PM // 23:09   #8
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Divine, you have gone insane.
I hope you're making another non-serious thread again!
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Old May 09, 2008, 11:14 PM // 23:14   #9
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I think no skill should do less than a 100 dmg at 5 spec to counter mobs with 12 bazillion AL.
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Old May 09, 2008, 11:16 PM // 23:16   #10
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/signed for the hell of having overpoweredness :P
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Old May 09, 2008, 11:22 PM // 23:22   #11
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Blessed Light:

1e.

Sac 5%

remove all conditions and hexes
3r
1s cast
heal for 150
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Old May 09, 2008, 11:23 PM // 23:23   #12
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/notsigned

Overpowered skills would make the game boring, Ursan is already doing a nice job kthx.
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Old May 09, 2008, 11:31 PM // 23:31   #13
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Why not get rid of PvE skills...? We don't need them anymore...
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Old May 09, 2008, 11:33 PM // 23:33   #14
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Quote:
Originally Posted by Elia
/notsigned

Overpowered skills would make the game boring, Ursan is already doing a nice job kthx.
(I always wanted to say that)
NO ONE IS FORCING YOU TO USE THEM OLOLOLOOOLO

So, that's how it feels to be pathetic carebear...
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Old May 09, 2008, 11:38 PM // 23:38   #15
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I like all of the suggestions, and would like to see FoC's recharge lowered as well, maybe only 10 energy too.
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Old May 09, 2008, 11:43 PM // 23:43   #16
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I agree with the Elementalist ones.
I don't care about the rest.
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Old May 10, 2008, 12:00 AM // 00:00   #17
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Remove Critical Agility's dependency on crit strikes.
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Old May 10, 2008, 12:01 AM // 00:01   #18
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Change all skills that are "Target other ally" to "Target Ally" cuz that'd be spiff

Illusionary Weaponry : Gain benefit from "On Hit" effects (Splinter Weapon, GDW, etc), increase damage 20...70, attack 33% faster, attacks cannot be blocked or evaded. 10en 1s cast 10 recharge, Skill.

Just because I want to run around with IW on my mes pwning stuff, really.

Last edited by Kyomi Tachibana; May 10, 2008 at 12:15 AM // 00:15..
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Old May 10, 2008, 12:04 AM // 00:04   #19
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Quote:
Originally Posted by Kyomi Tachibana
Change all skills that are "Target other ally" to "Target Ally" cuz that'd be spiff.
I'd so pwn with Great Dwarf Weapon on myself...
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Old May 10, 2008, 12:05 AM // 00:05   #20
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Are you crazy?! Barrage not removing preparations! Defense anthem!
Hell my main is a derv and your spin on even I think your spin on chilling victory is REDICULOUS
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